From 2f5a53d9dfec54bd33609dbe5a0af44c565d8069 Mon Sep 17 00:00:00 2001
From: Dan Goodliffe <dan@randomdan.homeip.net>
Date: Thu, 13 Apr 2023 17:53:38 +0100
Subject: Adjust gl_FragDepth according to texel opacity

---
 gfx/gl/shaders/basicShader.fs | 1 +
 1 file changed, 1 insertion(+)

(limited to 'gfx')

diff --git a/gfx/gl/shaders/basicShader.fs b/gfx/gl/shaders/basicShader.fs
index ab5e58b..ff1c822 100644
--- a/gfx/gl/shaders/basicShader.fs
+++ b/gfx/gl/shaders/basicShader.fs
@@ -24,5 +24,6 @@ main()
 	float clear = round(mix(textureColour.a, 1, Colour.a));
 	gPosition = vec4(FragPos, clear);
 	gNormal = vec4(Normal, clear);
+	gl_FragDepth = mix(1.0, gl_FragCoord.z, clear);
 	gAlbedoSpec = mix(textureColour, vec4(Colour.rgb, 1), Colour.a);
 }
-- 
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