From 187783a322faed9c830493cc0346376e9809c9b5 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 19 Mar 2023 23:59:49 +0000 Subject: Remove (as yet) unused members from Camera --- gfx/gl/camera.cpp | 4 ++-- gfx/gl/camera.h | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'gfx') diff --git a/gfx/gl/camera.cpp b/gfx/gl/camera.cpp index b596c43..5b7269e 100644 --- a/gfx/gl/camera.cpp +++ b/gfx/gl/camera.cpp @@ -6,8 +6,8 @@ #include Camera::Camera(glm::vec3 pos, float fov, float aspect, float zNear, float zFar) : - position {pos}, forward {::north}, up {::up}, fov {fov}, aspect {aspect}, near {zNear}, far {zFar}, - projection {glm::perspective(fov, aspect, zNear, zFar)}, + position {pos}, forward {::north}, up {::up}, near {zNear}, far {zFar}, projection {glm::perspective( + fov, aspect, zNear, zFar)}, viewProjection {projection * glm::lookAt(position, position + forward, up)}, inverseViewProjection { glm::inverse(viewProjection)} { diff --git a/gfx/gl/camera.h b/gfx/gl/camera.h index 9685a7d..b5611f8 100644 --- a/gfx/gl/camera.h +++ b/gfx/gl/camera.h @@ -72,7 +72,7 @@ private: glm::vec3 forward; glm::vec3 up; - float fov, aspect, near, far; + float near, far; glm::mat4 projection; glm::mat4 viewProjection, inverseViewProjection; }; -- cgit v1.2.3