From 064864eac61e936af909470fcccc5c67ef6d3169 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 11 Aug 2024 19:32:23 +0100 Subject: Calculate centre and size of mesh, wrap it all in a Dimensions object --- gfx/gl/shadowStenciller.cpp | 4 ++-- gfx/models/mesh.cpp | 27 ++++++++++++++++++++++-- gfx/models/mesh.h | 51 +++++++++++++++++++++------------------------ 3 files changed, 51 insertions(+), 31 deletions(-) (limited to 'gfx') diff --git a/gfx/gl/shadowStenciller.cpp b/gfx/gl/shadowStenciller.cpp index 2ba519f..dc87d76 100644 --- a/gfx/gl/shadowStenciller.cpp +++ b/gfx/gl/shadowStenciller.cpp @@ -47,8 +47,8 @@ ShadowStenciller::renderStencil(const glTexture & stencil, const MeshBase & mesh glClear(GL_DEPTH_BUFFER_BIT); glViewport(0, 0, 256, 256); glEnable(GL_DEPTH_TEST); - const auto & mins = mesh.minExtent(); - const auto & maxs = mesh.maxExtent(); + const auto & mins = mesh.getDimensions().minExtent; + const auto & maxs = mesh.getDimensions().maxExtent; const auto extents = glm::ortho(mins.x, maxs.x, mins.z, maxs.z, mins.y, maxs.y); const auto lightDir = glm::lookAt({}, north, up); glUniform(viewProjectionLoc, extents * lightDir); diff --git a/gfx/models/mesh.cpp b/gfx/models/mesh.cpp index 1b6ecda..2eae160 100644 --- a/gfx/models/mesh.cpp +++ b/gfx/models/mesh.cpp @@ -1,10 +1,33 @@ #include "mesh.h" -MeshBase::MeshBase(GLsizei m_numIndices, GLenum mode, std::pair minmax) : - m_numIndices {m_numIndices}, mode {mode}, min {minmax.first}, max {minmax.second} +MeshBase::MeshBase(GLsizei m_numIndices, GLenum mode, const std::vector & positions) : + m_numIndices {m_numIndices}, mode {mode}, dimensions {positions} { } +MeshBase::Dimensions::Dimensions(const std::span positions) : + Dimensions {positions, {extents(positions, 0), extents(positions, 1), extents(positions, 2)}} +{ +} + +MeshBase::Dimensions::Dimensions( + const std::span positions, const std::array & extents1ds) : + minExtent(extents1ds[0].min, extents1ds[1].min, extents1ds[2].min), + maxExtent(extents1ds[0].max, extents1ds[1].max, extents1ds[2].max), centre {(minExtent + maxExtent) / 2.0F}, + size {std::ranges::max(positions | std::views::transform([this](const auto & v) { + return glm::distance(v, centre); + }))} +{ +} + +MeshBase::Dimensions::Extents1D +MeshBase::Dimensions::extents(const std::span positions, glm::length_t D) +{ + return std::ranges::minmax(positions | std::views::transform([D](const auto & v) { + return v[D]; + })); +} + void MeshBase::Draw() const { diff --git a/gfx/models/mesh.h b/gfx/models/mesh.h index f6a1bd2..8791aed 100644 --- a/gfx/models/mesh.h +++ b/gfx/models/mesh.h @@ -4,6 +4,7 @@ #include "gfx/gl/vertexArrayObject.h" #include #include +#include #include #include @@ -11,35 +12,46 @@ class Vertex; class MeshBase { public: + class Dimensions { + public: + using Extents1D = std::ranges::minmax_result; + explicit Dimensions(const std::span); + + RelativePosition3D minExtent, maxExtent; + RelativePosition3D centre; + RelativeDistance size; + + private: + Dimensions(const std::span, const std::array &); + static Extents1D extents(const std::span, glm::length_t D); + }; + void Draw() const; void DrawInstanced(GLuint vao, GLsizei count, GLuint base = 0) const; - auto - minExtent() const + [[nodiscard]] const Dimensions & + getDimensions() const { - return min; - } - - auto - maxExtent() const - { - return max; + return dimensions; } protected: - MeshBase(GLsizei m_numIndices, GLenum mode, std::pair minmax); + MeshBase(GLsizei m_numIndices, GLenum mode, const std::vector &); glVertexArray m_vertexArrayObject; glBuffers<2> m_vertexArrayBuffers; GLsizei m_numIndices; GLenum mode; - RelativePosition3D min, max; + Dimensions dimensions; }; template class MeshT : public MeshBase, public ConstTypeDefs> { public: MeshT(const std::span vertices, const std::span indices, GLenum mode = GL_TRIANGLES) : - MeshBase {static_cast(indices.size()), mode, extent(vertices)} + MeshBase {static_cast(indices.size()), mode, + materializeRange(vertices | std::views::transform([](const auto & v) { + return static_cast(v.pos); + }))} { VertexArrayObject::data(vertices, m_vertexArrayBuffers[0], GL_ARRAY_BUFFER); VertexArrayObject::data(indices, m_vertexArrayBuffers[1], GL_ARRAY_BUFFER); @@ -51,21 +63,6 @@ public: { return vao.addAttribsFor(m_vertexArrayBuffers[0]).addIndices(m_vertexArrayBuffers[1]); } - - static auto - extent(const std::span vertices) - { - std::pair out {}; - for (glm::length_t D {}; D < 3; ++D) { - const auto mm - = std::minmax_element(vertices.begin(), vertices.end(), [D](const auto & va, const auto & vb) { - return va.pos[D] < vb.pos[D]; - }); - out.first[D] = mm.first->pos[D]; - out.second[D] = mm.second->pos[D]; - } - return out; - } }; using Mesh = MeshT; -- cgit v1.2.3