From ef00fc9ae1323b64d5e167d04a987887c60c6ec0 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Wed, 10 May 2023 00:02:50 +0100 Subject: Make Mesh into a template to support any vertex type Customisation point VertexArrayObject to define the layout for the type --- gfx/models/mesh.cpp | 22 +++------------------- gfx/models/mesh.h | 30 ++++++++++++++++++++++++------ gfx/models/vertex.cpp | 10 ++++++++++ 3 files changed, 37 insertions(+), 25 deletions(-) create mode 100644 gfx/models/vertex.cpp (limited to 'gfx/models') diff --git a/gfx/models/mesh.cpp b/gfx/models/mesh.cpp index a1ce991..1f4dc09 100644 --- a/gfx/models/mesh.cpp +++ b/gfx/models/mesh.cpp @@ -1,28 +1,12 @@ #include "mesh.h" -#include "gfx/gl/vertexArrayObject.h" #include "glArrays.h" #include "vertex.h" #include -Mesh::Mesh(const std::span vertices, const std::span indices, GLenum m) : - m_numIndices {static_cast(indices.size())}, mode {m} -{ - VertexArrayObject::data(vertices, m_vertexArrayBuffers[0], GL_ARRAY_BUFFER); - VertexArrayObject::data(indices, m_vertexArrayBuffers[1], GL_ARRAY_BUFFER); - configureVAO(m_vertexArrayObject); -} - -VertexArrayObject & -Mesh::configureVAO(VertexArrayObject && vao) const -{ - return vao - .addAttribs( - m_vertexArrayBuffers[0]) - .addIndices(m_vertexArrayBuffers[1]); -} +MeshBase::MeshBase(GLsizei m_numIndices, GLenum mode) : m_numIndices {m_numIndices}, mode {mode} { } void -Mesh::Draw() const +MeshBase::Draw() const { glBindVertexArray(m_vertexArrayObject); @@ -32,7 +16,7 @@ Mesh::Draw() const } void -Mesh::DrawInstanced(GLuint vao, GLsizei count) const +MeshBase::DrawInstanced(GLuint vao, GLsizei count) const { glBindVertexArray(vao); diff --git a/gfx/models/mesh.h b/gfx/models/mesh.h index f022c2a..972fe30 100644 --- a/gfx/models/mesh.h +++ b/gfx/models/mesh.h @@ -1,5 +1,6 @@ #pragma once +#include "gfx/gl/vertexArrayObject.h" #include #include #include @@ -7,19 +8,36 @@ #include class Vertex; -class VertexArrayObject; -class Mesh : public ConstTypeDefs { +class MeshBase { public: - Mesh(const std::span vertices, const std::span indices, GLenum = GL_TRIANGLES); - void Draw() const; void DrawInstanced(GLuint vao, GLsizei count) const; - VertexArrayObject & configureVAO(VertexArrayObject &&) const; -private: +protected: + MeshBase(GLsizei m_numIndices, GLenum mode); + glVertexArray m_vertexArrayObject; glBuffers<2> m_vertexArrayBuffers; GLsizei m_numIndices; GLenum mode; }; + +template class MeshT : public MeshBase, public ConstTypeDefs> { +public: + MeshT(const std::span vertices, const std::span indices, GLenum mode = GL_TRIANGLES) : + MeshBase {static_cast(indices.size()), mode} + { + VertexArrayObject::data(vertices, m_vertexArrayBuffers[0], GL_ARRAY_BUFFER); + VertexArrayObject::data(indices, m_vertexArrayBuffers[1], GL_ARRAY_BUFFER); + configureVAO(m_vertexArrayObject); + } + + VertexArrayObject & + configureVAO(VertexArrayObject && vao) const + { + return vao.addAttribsFor(m_vertexArrayBuffers[0]).addIndices(m_vertexArrayBuffers[1]); + } +}; + +using Mesh = MeshT; diff --git a/gfx/models/vertex.cpp b/gfx/models/vertex.cpp new file mode 100644 index 0000000..c144db3 --- /dev/null +++ b/gfx/models/vertex.cpp @@ -0,0 +1,10 @@ +#include "vertex.h" +#include "gfx/gl/vertexArrayObject.h" + +template<> +VertexArrayObject & +VertexArrayObject::addAttribsFor(const GLuint arrayBuffer, const GLuint divisor) +{ + return addAttribs( + arrayBuffer, divisor); +} -- cgit v1.2.3