From 4fb3a5ae0f53a6fa3f4901f92e64f1de8d2dbb17 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 29 Apr 2023 18:50:02 +0100 Subject: Dunno how, but some DOS new lines got in here! --- gfx/models/mesh.cpp | 84 +++++++------- gfx/models/mesh.h | 50 ++++----- gfx/models/texture.cpp | 300 ++++++++++++++++++++++++------------------------- gfx/models/texture.h | 122 ++++++++++---------- 4 files changed, 278 insertions(+), 278 deletions(-) (limited to 'gfx/models') diff --git a/gfx/models/mesh.cpp b/gfx/models/mesh.cpp index 52c9275..7c5ddd4 100644 --- a/gfx/models/mesh.cpp +++ b/gfx/models/mesh.cpp @@ -1,42 +1,42 @@ -#include "mesh.h" -#include "gfx/gl/vertexArrayObject.hpp" -#include "glArrays.h" -#include "vertex.hpp" -#include - -Mesh::Mesh(const std::span vertices, const std::span indices, GLenum m) : - m_numIndices {static_cast(indices.size())}, mode {m} -{ - VertexArrayObject::data(vertices, m_vertexArrayBuffers[0], GL_ARRAY_BUFFER); - VertexArrayObject::data(indices, m_vertexArrayBuffers[1], GL_ARRAY_BUFFER); - configureVAO(m_vertexArrayObject); -} - -VertexArrayObject & -Mesh::configureVAO(VertexArrayObject && vao) const -{ - return vao - .addAttribs( - m_vertexArrayBuffers[0]) - .addIndices(m_vertexArrayBuffers[1]); -} - -void -Mesh::Draw() const -{ - glBindVertexArray(m_vertexArrayObject); - - glDrawElements(mode, m_numIndices, GL_UNSIGNED_INT, nullptr); - - glBindVertexArray(0); -} - -void -Mesh::DrawInstanced(GLuint vao, GLsizei count) const -{ - glBindVertexArray(vao); - - glDrawElementsInstanced(mode, m_numIndices, GL_UNSIGNED_INT, nullptr, count); - - glBindVertexArray(0); -} +#include "mesh.h" +#include "gfx/gl/vertexArrayObject.hpp" +#include "glArrays.h" +#include "vertex.hpp" +#include + +Mesh::Mesh(const std::span vertices, const std::span indices, GLenum m) : + m_numIndices {static_cast(indices.size())}, mode {m} +{ + VertexArrayObject::data(vertices, m_vertexArrayBuffers[0], GL_ARRAY_BUFFER); + VertexArrayObject::data(indices, m_vertexArrayBuffers[1], GL_ARRAY_BUFFER); + configureVAO(m_vertexArrayObject); +} + +VertexArrayObject & +Mesh::configureVAO(VertexArrayObject && vao) const +{ + return vao + .addAttribs( + m_vertexArrayBuffers[0]) + .addIndices(m_vertexArrayBuffers[1]); +} + +void +Mesh::Draw() const +{ + glBindVertexArray(m_vertexArrayObject); + + glDrawElements(mode, m_numIndices, GL_UNSIGNED_INT, nullptr); + + glBindVertexArray(0); +} + +void +Mesh::DrawInstanced(GLuint vao, GLsizei count) const +{ + glBindVertexArray(vao); + + glDrawElementsInstanced(mode, m_numIndices, GL_UNSIGNED_INT, nullptr, count); + + glBindVertexArray(0); +} diff --git a/gfx/models/mesh.h b/gfx/models/mesh.h index 538c57a..9b22b02 100644 --- a/gfx/models/mesh.h +++ b/gfx/models/mesh.h @@ -1,25 +1,25 @@ -#pragma once - -#include -#include -#include -#include -#include - -class Vertex; -class VertexArrayObject; - -class Mesh : public ConstTypeDefs { -public: - Mesh(const std::span vertices, const std::span indices, GLenum = GL_TRIANGLES); - - void Draw() const; - void DrawInstanced(GLuint vao, GLsizei count) const; - VertexArrayObject & configureVAO(VertexArrayObject &&) const; - -private: - glVertexArray m_vertexArrayObject; - glBuffers<2> m_vertexArrayBuffers; - GLsizei m_numIndices; - GLenum mode; -}; +#pragma once + +#include +#include +#include +#include +#include + +class Vertex; +class VertexArrayObject; + +class Mesh : public ConstTypeDefs { +public: + Mesh(const std::span vertices, const std::span indices, GLenum = GL_TRIANGLES); + + void Draw() const; + void DrawInstanced(GLuint vao, GLsizei count) const; + VertexArrayObject & configureVAO(VertexArrayObject &&) const; + +private: + glVertexArray m_vertexArrayObject; + glBuffers<2> m_vertexArrayBuffers; + GLsizei m_numIndices; + GLenum mode; +}; diff --git a/gfx/models/texture.cpp b/gfx/models/texture.cpp index e014f80..3003319 100644 --- a/gfx/models/texture.cpp +++ b/gfx/models/texture.cpp @@ -1,150 +1,150 @@ -#include "texture.h" -#include "glArrays.h" -#include "tga.h" -#include -#include -#include -#include -#include -#include -#include -#include -#include - -Cache Texture::cachedTexture; - -GLint -TextureOptions::glMapMode(TextureOptions::MapMode mm) -{ - switch (mm) { - case MapMode::Repeat: - return GL_REPEAT; - case MapMode::Clamp: - return GL_CLAMP_TO_EDGE; - case MapMode::Mirror: - return GL_MIRRORED_REPEAT; - default: - throw std::domain_error("Invalid MapMode value"); - } -} - -Texture::Texture(const std::filesystem::path & fileName, TextureOptions to) : - Texture {Image {Resource::mapPath(fileName).c_str(), STBI_rgb_alpha}, to} -{ -} - -Texture::Texture(const Image & tex, TextureOptions to) : - Texture {static_cast(tex.width), static_cast(tex.height), tex.data.data(), to} -{ -} - -Texture::Texture(GLsizei width, GLsizei height, TextureOptions to) : Texture {width, height, nullptr, to} { } - -Texture::Texture(GLsizei width, GLsizei height, const void * data, TextureOptions to) : type {to.type} -{ - glBindTexture(type, m_texture); - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - glTexParameteri(type, GL_TEXTURE_WRAP_S, TextureOptions::glMapMode(to.wrapU)); - glTexParameteri(type, GL_TEXTURE_WRAP_T, TextureOptions::glMapMode(to.wrapV)); - - glTexParameteri(type, GL_TEXTURE_MIN_FILTER, to.minFilter); - glTexParameteri(type, GL_TEXTURE_MAG_FILTER, to.magFilter); - glTexImage2D(type, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); -} - -void -Texture::bind(GLenum unit) const -{ - glActiveTexture(unit); - glBindTexture(type, m_texture); -} - -glm::ivec2 -Texture::getSize(const glTexture & texture) -{ - glm::ivec2 size; - glGetTextureLevelParameteriv(texture, 0, GL_TEXTURE_WIDTH, &size.x); - glGetTextureLevelParameteriv(texture, 0, GL_TEXTURE_HEIGHT, &size.y); - return size; -} - -void -Texture::save( - const glTexture & texture, GLenum format, GLenum type, uint8_t channels, const char * path, uint8_t tgaFormat) -{ - const auto size = getSize(texture); - const size_t dataSize = (static_cast(size.x * size.y * channels)); - const size_t fileSize = dataSize + sizeof(TGAHead); - - filesystem::fh out {path, O_RDWR | O_CREAT, 0660}; - out.truncate(fileSize); - auto tga = out.mmap(fileSize, 0, PROT_WRITE, MAP_SHARED); - *tga.get() = { - .format = tgaFormat, - .size = size, - .pixelDepth = static_cast(8 * channels), - }; - glPixelStorei(GL_PACK_ALIGNMENT, 1); - glGetTextureImage(texture, 0, format, type, static_cast(dataSize), tga.get() + 1); - tga.msync(MS_ASYNC); -} - -void -Texture::save(const char * path) const -{ - save(m_texture, GL_BGR, GL_UNSIGNED_BYTE, 3, path, 2); -} - -void -Texture::save(const glTexture & texture, const char * path) -{ - save(texture, GL_BGR, GL_UNSIGNED_BYTE, 3, path, 2); -} - -void -Texture::saveDepth(const glTexture & texture, const char * path) -{ - save(texture, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 1, path, 3); -} - -void -Texture::saveNormal(const glTexture & texture, const char * path) -{ - save(texture, GL_BGR, GL_BYTE, 3, path, 2); -} - -TextureAtlas::TextureAtlas(GLsizei width, GLsizei height, GLuint count) : Texture(width, height, nullptr, {}) -{ - glBindTexture(GL_TEXTURE_RECTANGLE, m_atlas); - - glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA16UI, 2, static_cast(count), 0, GL_RGBA_INTEGER, - GL_UNSIGNED_BYTE, nullptr); -} - -void -TextureAtlas::bind(GLenum unit) const -{ - Texture::bind(unit); - glActiveTexture(unit + 1); - glBindTexture(GL_TEXTURE_RECTANGLE, m_atlas); -} - -GLuint -TextureAtlas::add(glm::ivec2 position, glm::ivec2 size, void * data, TextureOptions to) -{ - glTextureSubImage2D(m_texture, 0, position.x, position.y, size.x, size.y, GL_RGBA, GL_UNSIGNED_BYTE, data); - struct Material { - glm::vec<2, uint16_t> position, size; - TextureOptions::MapMode wrapU; - TextureOptions::MapMode wrapV; - } material {position, size, to.wrapU, to.wrapV}; - static_assert(sizeof(Material) <= 32); - glTextureSubImage2D(m_atlas, 0, 0, static_cast(used), 2, 1, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, &material); - return ++used; -} +#include "texture.h" +#include "glArrays.h" +#include "tga.h" +#include +#include +#include +#include +#include +#include +#include +#include +#include + +Cache Texture::cachedTexture; + +GLint +TextureOptions::glMapMode(TextureOptions::MapMode mm) +{ + switch (mm) { + case MapMode::Repeat: + return GL_REPEAT; + case MapMode::Clamp: + return GL_CLAMP_TO_EDGE; + case MapMode::Mirror: + return GL_MIRRORED_REPEAT; + default: + throw std::domain_error("Invalid MapMode value"); + } +} + +Texture::Texture(const std::filesystem::path & fileName, TextureOptions to) : + Texture {Image {Resource::mapPath(fileName).c_str(), STBI_rgb_alpha}, to} +{ +} + +Texture::Texture(const Image & tex, TextureOptions to) : + Texture {static_cast(tex.width), static_cast(tex.height), tex.data.data(), to} +{ +} + +Texture::Texture(GLsizei width, GLsizei height, TextureOptions to) : Texture {width, height, nullptr, to} { } + +Texture::Texture(GLsizei width, GLsizei height, const void * data, TextureOptions to) : type {to.type} +{ + glBindTexture(type, m_texture); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + + glTexParameteri(type, GL_TEXTURE_WRAP_S, TextureOptions::glMapMode(to.wrapU)); + glTexParameteri(type, GL_TEXTURE_WRAP_T, TextureOptions::glMapMode(to.wrapV)); + + glTexParameteri(type, GL_TEXTURE_MIN_FILTER, to.minFilter); + glTexParameteri(type, GL_TEXTURE_MAG_FILTER, to.magFilter); + glTexImage2D(type, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); +} + +void +Texture::bind(GLenum unit) const +{ + glActiveTexture(unit); + glBindTexture(type, m_texture); +} + +glm::ivec2 +Texture::getSize(const glTexture & texture) +{ + glm::ivec2 size; + glGetTextureLevelParameteriv(texture, 0, GL_TEXTURE_WIDTH, &size.x); + glGetTextureLevelParameteriv(texture, 0, GL_TEXTURE_HEIGHT, &size.y); + return size; +} + +void +Texture::save( + const glTexture & texture, GLenum format, GLenum type, uint8_t channels, const char * path, uint8_t tgaFormat) +{ + const auto size = getSize(texture); + const size_t dataSize = (static_cast(size.x * size.y * channels)); + const size_t fileSize = dataSize + sizeof(TGAHead); + + filesystem::fh out {path, O_RDWR | O_CREAT, 0660}; + out.truncate(fileSize); + auto tga = out.mmap(fileSize, 0, PROT_WRITE, MAP_SHARED); + *tga.get() = { + .format = tgaFormat, + .size = size, + .pixelDepth = static_cast(8 * channels), + }; + glPixelStorei(GL_PACK_ALIGNMENT, 1); + glGetTextureImage(texture, 0, format, type, static_cast(dataSize), tga.get() + 1); + tga.msync(MS_ASYNC); +} + +void +Texture::save(const char * path) const +{ + save(m_texture, GL_BGR, GL_UNSIGNED_BYTE, 3, path, 2); +} + +void +Texture::save(const glTexture & texture, const char * path) +{ + save(texture, GL_BGR, GL_UNSIGNED_BYTE, 3, path, 2); +} + +void +Texture::saveDepth(const glTexture & texture, const char * path) +{ + save(texture, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 1, path, 3); +} + +void +Texture::saveNormal(const glTexture & texture, const char * path) +{ + save(texture, GL_BGR, GL_BYTE, 3, path, 2); +} + +TextureAtlas::TextureAtlas(GLsizei width, GLsizei height, GLuint count) : Texture(width, height, nullptr, {}) +{ + glBindTexture(GL_TEXTURE_RECTANGLE, m_atlas); + + glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA16UI, 2, static_cast(count), 0, GL_RGBA_INTEGER, + GL_UNSIGNED_BYTE, nullptr); +} + +void +TextureAtlas::bind(GLenum unit) const +{ + Texture::bind(unit); + glActiveTexture(unit + 1); + glBindTexture(GL_TEXTURE_RECTANGLE, m_atlas); +} + +GLuint +TextureAtlas::add(glm::ivec2 position, glm::ivec2 size, void * data, TextureOptions to) +{ + glTextureSubImage2D(m_texture, 0, position.x, position.y, size.x, size.y, GL_RGBA, GL_UNSIGNED_BYTE, data); + struct Material { + glm::vec<2, uint16_t> position, size; + TextureOptions::MapMode wrapU; + TextureOptions::MapMode wrapV; + } material {position, size, to.wrapU, to.wrapV}; + static_assert(sizeof(Material) <= 32); + glTextureSubImage2D(m_atlas, 0, 0, static_cast(used), 2, 1, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, &material); + return ++used; +} diff --git a/gfx/models/texture.h b/gfx/models/texture.h index 86e76a0..1b66c64 100644 --- a/gfx/models/texture.h +++ b/gfx/models/texture.h @@ -1,61 +1,61 @@ -#pragma once - -#include -#include -#include -#include - -// IWYU pragma: no_forward_declare Cache -class Image; - -struct TextureOptions { - enum class MapMode { - Repeat, - Clamp, - Mirror, - Decal, - }; - MapMode wrapU {MapMode::Repeat}, wrapV {MapMode::Repeat}; - GLint minFilter {GL_LINEAR}, magFilter {GL_LINEAR}; - GLenum type {GL_TEXTURE_2D}; - static GLint glMapMode(MapMode); -}; - -class Texture { -public: - virtual ~Texture() = default; - DEFAULT_MOVE_NO_COPY(Texture); - - explicit Texture(const std::filesystem::path & fileName, TextureOptions = {}); - explicit Texture(const Image & image, TextureOptions = {}); - explicit Texture(GLsizei width, GLsizei height, TextureOptions = {}); - explicit Texture(GLsizei width, GLsizei height, const void * data, TextureOptions = {}); - - static Cache cachedTexture; - - virtual void bind(GLenum unit = GL_TEXTURE0) const; - - void save(const char * path) const; - static void save(const glTexture &, const char * path); - static void saveDepth(const glTexture &, const char * path); - static void saveNormal(const glTexture &, const char * path); - -protected: - static void save(const glTexture &, GLenum, GLenum, uint8_t channels, const char * path, uint8_t tgaFormat); - static glm::ivec2 getSize(const glTexture &); - - glTexture m_texture; - GLenum type; -}; - -class TextureAtlas : public Texture { -public: - TextureAtlas(GLsizei width, GLsizei height, GLuint count); - - void bind(GLenum unit = GL_TEXTURE0) const override; - GLuint add(glm::ivec2 position, glm::ivec2 size, void * data, TextureOptions = {}); - -private: - glTexture m_atlas; - GLuint used {}; -}; +#pragma once + +#include +#include +#include +#include + +// IWYU pragma: no_forward_declare Cache +class Image; + +struct TextureOptions { + enum class MapMode { + Repeat, + Clamp, + Mirror, + Decal, + }; + MapMode wrapU {MapMode::Repeat}, wrapV {MapMode::Repeat}; + GLint minFilter {GL_LINEAR}, magFilter {GL_LINEAR}; + GLenum type {GL_TEXTURE_2D}; + static GLint glMapMode(MapMode); +}; + +class Texture { +public: + virtual ~Texture() = default; + DEFAULT_MOVE_NO_COPY(Texture); + + explicit Texture(const std::filesystem::path & fileName, TextureOptions = {}); + explicit Texture(const Image & image, TextureOptions = {}); + explicit Texture(GLsizei width, GLsizei height, TextureOptions = {}); + explicit Texture(GLsizei width, GLsizei height, const void * data, TextureOptions = {}); + + static Cache cachedTexture; + + virtual void bind(GLenum unit = GL_TEXTURE0) const; + + void save(const char * path) const; + static void save(const glTexture &, const char * path); + static void saveDepth(const glTexture &, const char * path); + static void saveNormal(const glTexture &, const char * path); + +protected: + static void save(const glTexture &, GLenum, GLenum, uint8_t channels, const char * path, uint8_t tgaFormat); + static glm::ivec2 getSize(const glTexture &); + + glTexture m_texture; + GLenum type; +}; + +class TextureAtlas : public Texture { +public: + TextureAtlas(GLsizei width, GLsizei height, GLuint count); + + void bind(GLenum unit = GL_TEXTURE0) const override; + GLuint add(glm::ivec2 position, glm::ivec2 size, void * data, TextureOptions = {}); + +private: + glTexture m_atlas; + GLuint used {}; +}; -- cgit v1.2.3