From f8e7c47bbd33fb67afa3ba5478fceb13ddb09243 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Fri, 19 Feb 2021 01:16:38 +0000 Subject: Mesh split, bogeys follow rails. Wow. This commit is too big. It: * splits obj loaded meshes into individual named objects. * moves obj to mesh(es) code into new file obj.impl.cpp, removing the clutter from mesh * removes Physical for providing the wrong level of abstraction * bit of a hack to adjust loaded models to offset rail vehicle bogeys to 0 centre, and then applies their calculated position to the mesh All in all, quite a lot of mess... But the result is the rail vehicle bogeys now follow the rails quite authentically. --- gfx/models/obj.h | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) (limited to 'gfx/models/obj.h') diff --git a/gfx/models/obj.h b/gfx/models/obj.h index 96c5e94..2921e34 100644 --- a/gfx/models/obj.h +++ b/gfx/models/obj.h @@ -11,6 +11,8 @@ #include #include +class Mesh; + class ObjParser : yyFlexLexer { public: explicit ObjParser(const std::filesystem::path & fileName) : ObjParser {std::make_unique(fileName)} @@ -19,7 +21,9 @@ public: explicit ObjParser(std::unique_ptr in) : yyFlexLexer(in.get()) { + assert(in); ObjParser::yylex(); + assert(in->good()); } int yylex() override; @@ -29,8 +33,13 @@ public: std::vector normals; using FaceElement = glm::vec<3, int>; using Face = std::vector; - std::vector faces; + using Faces = std::vector; + using Object = std::pair; + std::vector objects; glm::length_t axis {0}; + + using NamedMesh = std::pair>; + [[nodiscard]] std::vector createMeshes() const; }; #endif -- cgit v1.2.3