From f8e7c47bbd33fb67afa3ba5478fceb13ddb09243 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Fri, 19 Feb 2021 01:16:38 +0000 Subject: Mesh split, bogeys follow rails. Wow. This commit is too big. It: * splits obj loaded meshes into individual named objects. * moves obj to mesh(es) code into new file obj.impl.cpp, removing the clutter from mesh * removes Physical for providing the wrong level of abstraction * bit of a hack to adjust loaded models to offset rail vehicle bogeys to 0 centre, and then applies their calculated position to the mesh All in all, quite a lot of mess... But the result is the rail vehicle bogeys now follow the rails quite authentically. --- gfx/models/mesh.cpp | 37 ------------------------------------- 1 file changed, 37 deletions(-) (limited to 'gfx/models/mesh.cpp') diff --git a/gfx/models/mesh.cpp b/gfx/models/mesh.cpp index 25a4b58..c829f4e 100644 --- a/gfx/models/mesh.cpp +++ b/gfx/models/mesh.cpp @@ -7,15 +7,6 @@ #include #include -Mesh::Mesh(const std::filesystem::path & fileName) : Mesh(ObjParser {Resource::mapPath(fileName)}) { } - -Mesh::Mesh(const ObjParser & obj) : Mesh(packObjParser(obj), GL_TRIANGLES) { } - -Mesh::Mesh(std::pair, std::vector> && vandi, GLenum m) : - Mesh(vandi.first, vandi.second, m) -{ -} - Mesh::Mesh(std::span vertices, std::span indices, GLenum m) : m_vertexArrayObject {}, m_vertexArrayBuffers {}, m_numIndices {indices.size()}, mode {m} { @@ -42,34 +33,6 @@ Mesh::Mesh(std::span vertices, std::span indices, GLenum m glBindVertexArray(0); } -Mesh::Data -Mesh::packObjParser(const ObjParser & obj) -{ - std::vector vertices; - std::vector vertexOrder; - std::vector indices; - std::for_each(obj.faces.begin(), obj.faces.end(), [&](const ObjParser::Face & face) { - for (auto idx = 2U; idx < face.size(); idx += 1) { - auto f = [&](auto idx) { - const auto & fe {face[idx]}; - if (const auto existing = std::find(vertexOrder.begin(), vertexOrder.end(), fe); - existing != vertexOrder.end()) { - indices.push_back(std::distance(vertexOrder.begin(), existing)); - } - else { - indices.push_back(vertices.size()); - vertices.emplace_back(obj.vertices[fe.x - 1], obj.texCoords[fe.y - 1], -obj.normals[fe.z - 1]); - vertexOrder.emplace_back(fe); - } - }; - f(0); - f(idx); - f(idx - 1); - } - }); - return std::make_pair(vertices, indices); -} - Mesh::~Mesh() { glDeleteBuffers(NUM_BUFFERS, m_vertexArrayBuffers.data()); -- cgit v1.2.3