From ef00fc9ae1323b64d5e167d04a987887c60c6ec0 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Wed, 10 May 2023 00:02:50 +0100 Subject: Make Mesh into a template to support any vertex type Customisation point VertexArrayObject to define the layout for the type --- gfx/models/mesh.cpp | 22 +++------------------- 1 file changed, 3 insertions(+), 19 deletions(-) (limited to 'gfx/models/mesh.cpp') diff --git a/gfx/models/mesh.cpp b/gfx/models/mesh.cpp index a1ce991..1f4dc09 100644 --- a/gfx/models/mesh.cpp +++ b/gfx/models/mesh.cpp @@ -1,28 +1,12 @@ #include "mesh.h" -#include "gfx/gl/vertexArrayObject.h" #include "glArrays.h" #include "vertex.h" #include -Mesh::Mesh(const std::span vertices, const std::span indices, GLenum m) : - m_numIndices {static_cast(indices.size())}, mode {m} -{ - VertexArrayObject::data(vertices, m_vertexArrayBuffers[0], GL_ARRAY_BUFFER); - VertexArrayObject::data(indices, m_vertexArrayBuffers[1], GL_ARRAY_BUFFER); - configureVAO(m_vertexArrayObject); -} - -VertexArrayObject & -Mesh::configureVAO(VertexArrayObject && vao) const -{ - return vao - .addAttribs( - m_vertexArrayBuffers[0]) - .addIndices(m_vertexArrayBuffers[1]); -} +MeshBase::MeshBase(GLsizei m_numIndices, GLenum mode) : m_numIndices {m_numIndices}, mode {mode} { } void -Mesh::Draw() const +MeshBase::Draw() const { glBindVertexArray(m_vertexArrayObject); @@ -32,7 +16,7 @@ Mesh::Draw() const } void -Mesh::DrawInstanced(GLuint vao, GLsizei count) const +MeshBase::DrawInstanced(GLuint vao, GLsizei count) const { glBindVertexArray(vao); -- cgit v1.2.3