From 2eeaeafb40a6b04b811714c793fb97ce4de41254 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 30 Jan 2021 14:14:01 +0000 Subject: Split into main app and library the rest for testing --- gfx/manualCameraController.cpp | 65 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 65 insertions(+) create mode 100644 gfx/manualCameraController.cpp (limited to 'gfx/manualCameraController.cpp') diff --git a/gfx/manualCameraController.cpp b/gfx/manualCameraController.cpp new file mode 100644 index 0000000..36f3312 --- /dev/null +++ b/gfx/manualCameraController.cpp @@ -0,0 +1,65 @@ +#include "manualCameraController.h" +#include +#include + +bool +ManualCameraController::handleInput(SDL_Event & e) +{ + switch (e.type) { + case SDL_KEYDOWN: + switch (e.key.keysym.sym) { + case SDLK_LCTRL: + case SDLK_RCTRL: + ctrl = true; + return true; + } + break; + case SDL_KEYUP: + switch (e.key.keysym.sym) { + case SDLK_LCTRL: + case SDLK_RCTRL: + ctrl = false; + return true; + } + break; + case SDL_MOUSEBUTTONDOWN: + switch (e.button.button) { + case SDL_BUTTON_RIGHT: + SDL_SetRelativeMouseMode(SDL_TRUE); + mrb = true; + return true; + } + break; + case SDL_MOUSEBUTTONUP: + switch (e.button.button) { + case SDL_BUTTON_RIGHT: + SDL_SetRelativeMouseMode(SDL_FALSE); + mrb = false; + return true; + } + break; + case SDL_MOUSEMOTION: + if (mrb) { + motion = e.motion; + } + return true; + } + return false; +} + +void +ManualCameraController::updateCamera(Camera * camera, Shader * shader) const +{ + if (motion) { + if (ctrl) { + camera->RotateY(-0.01F * motion->xrel); + camera->Pitch(-0.01F * motion->yrel); + } + else { + camera->MoveRight(motion->xrel); + camera->SlideForward(motion->yrel); + } + shader->setView(camera->GetViewProjection()); + motion.reset(); + } +} -- cgit v1.2.3