From de9909df038d1b6bb47bcc82fea5f8dc9dec2491 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 28 Dec 2021 15:42:50 +0000 Subject: Initial implementation for being able to click in the main window to select something --- gfx/gl/camera.cpp | 7 +++++++ gfx/gl/camera.h | 1 + 2 files changed, 8 insertions(+) (limited to 'gfx/gl') diff --git a/gfx/gl/camera.cpp b/gfx/gl/camera.cpp index 5a90d84..905f78e 100644 --- a/gfx/gl/camera.cpp +++ b/gfx/gl/camera.cpp @@ -12,3 +12,10 @@ Camera::GetViewProjection() const { return projection * glm::lookAt(pos, pos + forward, up); } + +glm::vec3 +Camera::unProject(const glm::vec2 & mouse) const +{ + static constexpr const glm::vec4 screen {0, 0, 1, 1}; + return glm::normalize(glm::unProject(mouse ^ 1, glm::lookAt(::origin, forward, up), projection, screen)); +} diff --git a/gfx/gl/camera.h b/gfx/gl/camera.h index 72f699d..1d3f5b3 100644 --- a/gfx/gl/camera.h +++ b/gfx/gl/camera.h @@ -8,6 +8,7 @@ public: Camera(glm::vec3 pos, float fov, float aspect, float zNear, float zFar); [[nodiscard]] glm::mat4 GetViewProjection() const; + [[nodiscard]] glm::vec3 unProject(const glm::vec2 &) const; glm::vec3 pos; glm::vec3 forward; -- cgit v1.2.3