From a42c996705d16684b8e6644dcc62d0bc053da7fd Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Fri, 20 Feb 2026 23:41:51 +0000 Subject: Reduce shader includes, doesn't use materialInterface, just Detail --- gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'gfx/gl') diff --git a/gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag index cad9d9d..46a2c9c 100644 --- a/gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag +++ b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag @@ -2,7 +2,7 @@ layout(binding = 3) uniform sampler2D textureAlbedo; -include(`materialInterface.glsl') +include(`materialDetail.glsl') include(`materialCommon.glsl') in vec2 texCoord; -- cgit v1.3