From 936f54e86f71d8e4af4784ebb32b6518c6fc3a01 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 13 Apr 2023 00:44:20 +0100 Subject: Fix submitting of integer values via vertex arrays --- gfx/gl/shaders/lightingShader.vs | 2 +- gfx/gl/vertexArrayObject.hpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'gfx/gl') diff --git a/gfx/gl/shaders/lightingShader.vs b/gfx/gl/shaders/lightingShader.vs index 2271d2e..e07cd0a 100644 --- a/gfx/gl/shaders/lightingShader.vs +++ b/gfx/gl/shaders/lightingShader.vs @@ -1,6 +1,6 @@ #version 330 core -in vec4 position; +in ivec4 position; out vec2 TexCoords; diff --git a/gfx/gl/vertexArrayObject.hpp b/gfx/gl/vertexArrayObject.hpp index c0273c0..5b9fc60 100644 --- a/gfx/gl/vertexArrayObject.hpp +++ b/gfx/gl/vertexArrayObject.hpp @@ -61,7 +61,7 @@ private: { glEnableVertexAttribArray(vertexArrayId); using traits = gl_traits; - glVertexAttribPointer(vertexArrayId, traits::size, traits::type, GL_FALSE, sizeof(Vertex), ptr); + traits::vertexAttribFunc(vertexArrayId, traits::size, traits::type, sizeof(Vertex), ptr); } template -- cgit v1.2.3