From 80529930ea3bc874c8da22c66343745ff6fdd45b Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 24 Feb 2024 00:10:27 +0000 Subject: Simplify vector addition/subtraction with differnt types Automatically applies correct rounding with float to int operations, adjusts test expectations accordingly. --- gfx/gl/camera.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'gfx/gl') diff --git a/gfx/gl/camera.cpp b/gfx/gl/camera.cpp index fb711dd..82b11a6 100644 --- a/gfx/gl/camera.cpp +++ b/gfx/gl/camera.cpp @@ -43,7 +43,7 @@ Camera::extentsAtDist(const GlobalDistance dist) const if (target.z < -1500) { const CalcPosition3D diff = target - position; const CalcDistance limit = -1500 - position.z; - return {position + GlobalPosition3D((limit * diff) / diff.z), (limit * dist) / diff.z}; + return {position + ((limit * diff) / diff.z), (limit * dist) / diff.z}; } return {target, dist}; }; -- cgit v1.2.3