From 14e1b0def33339f2221f1101e115d0aff69727ad Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 14 Mar 2023 01:00:08 +0000 Subject: Basic fragment ahader should use final colour to determine clear flag --- gfx/gl/shaders/basicShader.fs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'gfx/gl') diff --git a/gfx/gl/shaders/basicShader.fs b/gfx/gl/shaders/basicShader.fs index 93f0a3f..24b2791 100644 --- a/gfx/gl/shaders/basicShader.fs +++ b/gfx/gl/shaders/basicShader.fs @@ -14,8 +14,9 @@ uniform sampler2D texture0; void main() { - float clear = round(texture(texture0, TexCoords).a); + vec4 textureColour = texture(texture0, TexCoords); + float clear = round(mix(textureColour.a, 1, Colour.a)); gPosition = vec4(FragPos, clear); gNormal = vec4(Normal, clear); - gAlbedoSpec = mix(texture(texture0, TexCoords), vec4(Colour.rgb, 1), Colour.a); + gAlbedoSpec = mix(textureColour, vec4(Colour.rgb, 1), Colour.a); } -- cgit v1.2.3