From 07f478ba964464ff6a6f6bc6855acc8353b4594b Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 2 Jan 2023 15:10:27 +0000 Subject: Add helper for configuring vertex array objects/buffers of arbitrary things --- gfx/gl/vertexArrayObject.hpp | 76 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 76 insertions(+) create mode 100644 gfx/gl/vertexArrayObject.hpp (limited to 'gfx/gl/vertexArrayObject.hpp') diff --git a/gfx/gl/vertexArrayObject.hpp b/gfx/gl/vertexArrayObject.hpp new file mode 100644 index 0000000..d90cc59 --- /dev/null +++ b/gfx/gl/vertexArrayObject.hpp @@ -0,0 +1,76 @@ +#pragma once + +#include "collections.hpp" +#include "gl_traits.hpp" +#include +#include + +template class VertexArrayObject { +public: + template + static void + configure(const GLuint arrayObject, const GLuint arrayBuffer, const GLuint indexBuffer, + const SequentialCollection auto & vertices, const SequentialCollection auto & indices) + { + glBindVertexArray(arrayObject); + + configure_attribs(arrayBuffer); + data(vertices, arrayBuffer, GL_ARRAY_BUFFER); + data(indices, indexBuffer, GL_ELEMENT_ARRAY_BUFFER); + + glBindVertexArray(0); + } + + template + static void + configure(const GLuint arrayObject, const GLuint arrayBuffer, const SequentialCollection auto & vertices) + { + glBindVertexArray(arrayObject); + + configure_attribs(arrayBuffer); + data(vertices, arrayBuffer, GL_ARRAY_BUFFER); + + glBindVertexArray(0); + } + + template + static void + configure(const GLuint arrayObject, const GLuint arrayBuffer) + { + glBindVertexArray(arrayObject); + + configure_attribs(arrayBuffer); + glBufferData(GL_ARRAY_BUFFER, static_cast(sizeof(Vertex)), nullptr, GL_DYNAMIC_DRAW); + + glBindVertexArray(0); + } + +private: + template + static void + data(const Data & data, const GLuint arrayBuffer, GLenum target) + { + using Value = typename Data::element_type; + glBindBuffer(target, arrayBuffer); + glBufferData(target, static_cast(sizeof(Value) * data.size()), data.data(), GL_STATIC_DRAW); + } + + template + static void + set_pointer(GLuint & vertexArrayId) + { + glEnableVertexAttribArray(vertexArrayId); + using traits = gl_traits().*attrib)>>; + glVertexAttribPointer(vertexArrayId++, traits::size, traits::type, GL_FALSE, sizeof(Vertex), + &(static_cast(nullptr)->*attrib)); + } + + template + static void + configure_attribs(const GLuint arrayBuffer) + { + glBindBuffer(GL_ARRAY_BUFFER, arrayBuffer); + GLuint vertexArrayId {}; + (set_pointer(vertexArrayId), ...); + } +}; -- cgit v1.2.3