From 1c3e7e81049efefe8b54e4d4a719feeda995b474 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 24 Jan 2021 16:36:02 +0000 Subject: Remove the weird view/model/camera connectedness --- gfx/gl/transform.cpp | 10 ---------- 1 file changed, 10 deletions(-) (limited to 'gfx/gl/transform.cpp') diff --git a/gfx/gl/transform.cpp b/gfx/gl/transform.cpp index 7b256af..b67bfaf 100644 --- a/gfx/gl/transform.cpp +++ b/gfx/gl/transform.cpp @@ -1,5 +1,4 @@ #include "transform.h" -#include "camera.h" #include Transform::Transform(glm::vec3 pos, glm::vec3 rot, glm::vec3 scale) : pos {pos}, rot {rot}, scale {scale} { } @@ -16,12 +15,3 @@ Transform::GetModel() const return posMat * rotMat * scaleMat; } - -glm::mat4 -Transform::GetMVP(const Camera & camera) const -{ - const auto VP = camera.GetViewProjection(); - const auto M = GetModel(); - - return VP * M; -} -- cgit v1.2.3