From fb16b42096b45f02a9b02bee38d5d3ead6d430b0 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 7 Mar 2026 14:21:21 +0000 Subject: Replace gl_traits glTexParameter with glTexture::parameter DSA wrapper --- gfx/gl/shadowStenciller.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'gfx/gl/shadowStenciller.cpp') diff --git a/gfx/gl/shadowStenciller.cpp b/gfx/gl/shadowStenciller.cpp index 3625524..a5f9d68 100644 --- a/gfx/gl/shadowStenciller.cpp +++ b/gfx/gl/shadowStenciller.cpp @@ -42,10 +42,10 @@ ShadowStenciller::configureStencilTexture(glTexture & stencil, GLsizei width, GL stencil.bind(GL_TEXTURE_2D_ARRAY); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glTexParameter(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameter(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameter(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameter(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + stencil.parameter(GL_TEXTURE_MIN_FILTER, GL_LINEAR); + stencil.parameter(GL_TEXTURE_MAG_FILTER, GL_LINEAR); + stencil.parameter(GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + stencil.parameter(GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH_COMPONENT, width, height, STENCIL_ANGLES, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, nullptr); -- cgit v1.3