From bc0958cc863083b4082161bf12456fdf28ab1c77 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 31 Jan 2026 02:51:16 +0000 Subject: Rename shader source in keeping with glsl expectations Swaps name/type of generated files to match class names and source files. --- gfx/gl/shadowStenciller.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'gfx/gl/shadowStenciller.cpp') diff --git a/gfx/gl/shadowStenciller.cpp b/gfx/gl/shadowStenciller.cpp index a6124f5..aee7161 100644 --- a/gfx/gl/shadowStenciller.cpp +++ b/gfx/gl/shadowStenciller.cpp @@ -1,17 +1,17 @@ #include "shadowStenciller.h" -#include "gfx/gl/shaders/fs-shadowStencil.h" -#include "gfx/gl/shaders/gs-shadowStencil.h" -#include "gfx/gl/shaders/vs-shadowStencil.h" #include "gfx/lightDirection.h" #include "gfx/models/mesh.h" #include "glArrays.h" #include "gl_traits.h" #include "gldebug.h" #include "maths.h" +#include +#include +#include #include ShadowStenciller::ShadowStenciller() : - shadowCaster {shadowStencil_vs, shadowStencil_gs, shadowStencil_fs}, viewProjections {} + shadowCaster {shadowStencil_vert, shadowStencil_geom, shadowStencil_frag}, viewProjections {} { glDebugScope _ {fbo}; glBindFramebuffer(GL_FRAMEBUFFER, fbo); -- cgit v1.2.3