From 420604efafdacc89ff38d3fb5dbdec3c4b30767f Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Wed, 11 Mar 2026 02:23:59 +0000 Subject: Sprinkling of glDebugScope in assets and render parts --- gfx/gl/shadowStenciller.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'gfx/gl/shadowStenciller.cpp') diff --git a/gfx/gl/shadowStenciller.cpp b/gfx/gl/shadowStenciller.cpp index 9d43fdc..77ce309 100644 --- a/gfx/gl/shadowStenciller.cpp +++ b/gfx/gl/shadowStenciller.cpp @@ -39,6 +39,7 @@ ShadowStenciller::getLightDirection() const void ShadowStenciller::configureStencilTexture(glTexture & stencil, ImageDimensions size) { + glDebugScope _ {0}; glPixelStorei(GL_UNPACK_ALIGNMENT, 1); stencil.storage(1, GL_DEPTH_COMPONENT16, size || STENCIL_ANGLES); stencil.parameter(GL_TEXTURE_MIN_FILTER, GL_LINEAR); -- cgit v1.3