From dad6fe3b6227b5d3e78913e164b1f688de1605a8 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 27 Jan 2024 22:49:54 +0000 Subject: Set light view point uniform once Not once per shadow pass --- gfx/gl/shadowMapper.h | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'gfx/gl/shadowMapper.h') diff --git a/gfx/gl/shadowMapper.h b/gfx/gl/shadowMapper.h index d1e4e10..065db4f 100644 --- a/gfx/gl/shadowMapper.h +++ b/gfx/gl/shadowMapper.h @@ -27,7 +27,8 @@ public: class FixedPoint : public Program { public: FixedPoint(const Shader & vs); - void setViewProjection(const GlobalPosition3D, const glm::mat4 &) const; + void setViewPoint(const GlobalPosition3D) const; + void setViewProjection(const glm::mat4 &) const; void use() const; private: @@ -37,7 +38,8 @@ public: class DynamicPoint : public Program { public: DynamicPoint(); - void setViewProjection(const GlobalPosition3D, const glm::mat4 &) const; + void setViewPoint(const GlobalPosition3D) const; + void setViewProjection(const glm::mat4 &) const; void use(const Location &) const; void setModel(const Location &) const; -- cgit v1.2.3