From 741bb027df58fd9f30f4d94cdaf2d6416e11e3ee Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 16 Apr 2024 00:23:43 +0100 Subject: Custom vertex, vertex shader and fragment shader for landmass Handles global position type, colourBias for surface types --- gfx/gl/shadowMapper.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'gfx/gl/shadowMapper.h') diff --git a/gfx/gl/shadowMapper.h b/gfx/gl/shadowMapper.h index a95d4c1..dcf7e3f 100644 --- a/gfx/gl/shadowMapper.h +++ b/gfx/gl/shadowMapper.h @@ -50,7 +50,7 @@ public: RequiredUniformLocation modelPosLoc; }; - FixedPoint fixedPoint, dynamicPointInst; + FixedPoint landmess, dynamicPointInst; DynamicPoint dynamicPoint; // NOLINTNEXTLINE(hicpp-explicit-conversions) -- cgit v1.2.3