From 425add81fc8718f1ac4fde48a71344cd332d5a58 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 7 Jul 2024 20:10:24 +0100 Subject: Add shadow shader which takes into account texture transparency --- gfx/gl/shadowMapper.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'gfx/gl/shadowMapper.h') diff --git a/gfx/gl/shadowMapper.h b/gfx/gl/shadowMapper.h index dcf7e3f..967d93b 100644 --- a/gfx/gl/shadowMapper.h +++ b/gfx/gl/shadowMapper.h @@ -24,6 +24,7 @@ public: class ShadowProgram : public Program { public: explicit ShadowProgram(const Shader & vs); + explicit ShadowProgram(const Shader & vs, const Shader & gs, const Shader & fs); void setView(const std::span, const GlobalPosition3D) const; void use() const; @@ -51,6 +52,7 @@ public: }; FixedPoint landmess, dynamicPointInst; + ShadowProgram dynamicPointInstWithTextures; DynamicPoint dynamicPoint; // NOLINTNEXTLINE(hicpp-explicit-conversions) -- cgit v1.2.3