From bc0958cc863083b4082161bf12456fdf28ab1c77 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 31 Jan 2026 02:51:16 +0000 Subject: Rename shader source in keeping with glsl expectations Swaps name/type of generated files to match class names and source files. --- gfx/gl/shadowMapper.cpp | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) (limited to 'gfx/gl/shadowMapper.cpp') diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp index 486ba1c..7035162 100644 --- a/gfx/gl/shadowMapper.cpp +++ b/gfx/gl/shadowMapper.cpp @@ -2,16 +2,6 @@ #include "collections.h" #include "game/gamestate.h" #include "gfx/aabb.h" -#include "gfx/gl/shaders/fs-shadowDynamicPointInstWithTextures.h" -#include "gfx/gl/shaders/fs-shadowDynamicPointStencil.h" -#include "gfx/gl/shaders/gs-commonShadowPoint.h" -#include "gfx/gl/shaders/gs-shadowDynamicPointInstWithTextures.h" -#include "gfx/gl/shaders/gs-shadowDynamicPointStencil.h" -#include "gfx/gl/shaders/vs-shadowDynamicPoint.h" -#include "gfx/gl/shaders/vs-shadowDynamicPointInst.h" -#include "gfx/gl/shaders/vs-shadowDynamicPointInstWithTextures.h" -#include "gfx/gl/shaders/vs-shadowDynamicPointStencil.h" -#include "gfx/gl/shaders/vs-shadowLandmass.h" #include "gfx/gl/shadowStenciller.h" #include "gfx/lightDirection.h" #include "gfx/renderable.h" @@ -22,15 +12,25 @@ #include "sceneProvider.h" #include "sceneShader.h" #include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include #include #include #include #include ShadowMapper::ShadowMapper(const TextureAbsCoord & s) : - landmess {shadowLandmass_vs}, dynamicPointInst {shadowDynamicPointInst_vs}, - dynamicPointInstWithTextures {shadowDynamicPointInstWithTextures_vs, shadowDynamicPointInstWithTextures_gs, - shadowDynamicPointInstWithTextures_fs}, + landmess {shadowLandmass_vert}, dynamicPointInst {shadowDynamicPointInst_vert}, + dynamicPointInstWithTextures {shadowDynamicPointInstWithTextures_vert, shadowDynamicPointInstWithTextures_geom, + shadowDynamicPointInstWithTextures_frag}, size {s} { glDebugScope _ {depthMap}; @@ -135,7 +135,7 @@ ShadowMapper::update(const SceneProvider & scene, const LightDirection & dir, co return out; } -ShadowMapper::ShadowProgram::ShadowProgram(const Shader & vs) : Program {vs, commonShadowPoint_gs} { } +ShadowMapper::ShadowProgram::ShadowProgram(const Shader & vs) : Program {vs, commonShadowPoint_geom} { } ShadowMapper::ShadowProgram::ShadowProgram(const Shader & vs, const Shader & gs, const Shader & fs) : Program {vs, gs, fs} @@ -161,7 +161,7 @@ ShadowMapper::ShadowProgram::use() const glUseProgram(*this); } -ShadowMapper::DynamicPoint::DynamicPoint() : ShadowProgram {shadowDynamicPoint_vs} { } +ShadowMapper::DynamicPoint::DynamicPoint() : ShadowProgram {shadowDynamicPoint_vert} { } void ShadowMapper::DynamicPoint::use(const Location & location) const @@ -178,7 +178,7 @@ ShadowMapper::DynamicPoint::setModel(const Location & location) const } ShadowMapper::StencilShadowProgram::StencilShadowProgram() : - ShadowProgram {shadowDynamicPointStencil_vs, shadowDynamicPointStencil_gs, shadowDynamicPointStencil_fs} + ShadowProgram {shadowDynamicPointStencil_vert, shadowDynamicPointStencil_geom, shadowDynamicPointStencil_frag} { } -- cgit v1.2.3