From 49b5e522e64020c2ce41e3dd86de7c87680d180d Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 11 Mar 2025 00:49:06 +0000 Subject: Initialise shadow bounding box to light view point Then extended to cover the view extents. --- gfx/gl/shadowMapper.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'gfx/gl/shadowMapper.cpp') diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp index dc461e0..28ef0ae 100644 --- a/gfx/gl/shadowMapper.cpp +++ b/gfx/gl/shadowMapper.cpp @@ -118,7 +118,7 @@ ShadowMapper::update(const SceneProvider & scene, const LightDirection & dir, co &landmess, &dynamicPoint, &dynamicPointInst, &dynamicPointInstWithTextures, &stencilShadowProgram}) { p->setView(out, sizes, lightViewPoint); } - ExtentsBoundingBox extents; + ExtentsBoundingBox extents {lightViewPoint, lightViewPoint}; for (const auto & point : bandViewExtents.back()) { extents += point; } -- cgit v1.2.3