From c7af64b7061c59c987958d0830838f1c05caeb29 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Fri, 19 Jan 2024 00:23:56 +0000 Subject: Render rail network using new shaders Non-functional, totally unimplemented at this stage --- gfx/gl/shaders/network.fs | 6 ++++++ gfx/gl/shaders/networkCurve.gs | 9 +++++++++ gfx/gl/shaders/networkCurve.vs | 20 ++++++++++++++++++++ gfx/gl/shaders/networkStraight.gs | 15 +++++++++++++++ gfx/gl/shaders/networkStraight.vs | 20 ++++++++++++++++++++ 5 files changed, 70 insertions(+) create mode 100644 gfx/gl/shaders/network.fs create mode 100644 gfx/gl/shaders/networkCurve.gs create mode 100644 gfx/gl/shaders/networkCurve.vs create mode 100644 gfx/gl/shaders/networkStraight.gs create mode 100644 gfx/gl/shaders/networkStraight.vs (limited to 'gfx/gl/shaders') diff --git a/gfx/gl/shaders/network.fs b/gfx/gl/shaders/network.fs new file mode 100644 index 0000000..d427da2 --- /dev/null +++ b/gfx/gl/shaders/network.fs @@ -0,0 +1,6 @@ +#version 330 core + +void +main() +{ +} diff --git a/gfx/gl/shaders/networkCurve.gs b/gfx/gl/shaders/networkCurve.gs new file mode 100644 index 0000000..cf70b6e --- /dev/null +++ b/gfx/gl/shaders/networkCurve.gs @@ -0,0 +1,9 @@ +#version 330 core + +layout(points) in; +layout(triangle_strip, max_vertices = 255) out; + +void +main() +{ +} diff --git a/gfx/gl/shaders/networkCurve.vs b/gfx/gl/shaders/networkCurve.vs new file mode 100644 index 0000000..b4324d6 --- /dev/null +++ b/gfx/gl/shaders/networkCurve.vs @@ -0,0 +1,20 @@ +#version 330 core + +layout(location = 0) in ivec3 v_apos; +layout(location = 1) in ivec3 v_bpos; +layout(location = 2) in ivec3 v_centre; +layout(location = 3) in float v_reps; + +uniform mat4 viewProjection; + +flat out ivec3 apos; +flat out ivec3 bpos; +flat out mat2 rot; +flat out float reps; +flat out float dist; + +void +main() +{ + dist = viewProjection[0][0]; +} diff --git a/gfx/gl/shaders/networkStraight.gs b/gfx/gl/shaders/networkStraight.gs new file mode 100644 index 0000000..c2bfe3f --- /dev/null +++ b/gfx/gl/shaders/networkStraight.gs @@ -0,0 +1,15 @@ +#version 330 core + +flat in ivec3 apos[]; +flat in ivec3 bpos[]; +flat in mat2 rot[]; +flat in float reps[]; +flat in float dist[]; + +layout(points) in; +layout(triangle_strip, max_vertices = 20) out; + +void +main() +{ +} diff --git a/gfx/gl/shaders/networkStraight.vs b/gfx/gl/shaders/networkStraight.vs new file mode 100644 index 0000000..025ae8f --- /dev/null +++ b/gfx/gl/shaders/networkStraight.vs @@ -0,0 +1,20 @@ +#version 330 core + +layout(location = 0) in ivec3 v_apos; +layout(location = 1) in ivec3 v_bpos; +layout(location = 2) in mat2 v_rot; +layout(location = 4) in float v_reps; + +uniform mat4 viewProjection; + +flat out ivec3 apos; +flat out ivec3 bpos; +flat out mat2 rot; +flat out float reps; +flat out float dist; + +void +main() +{ + dist = viewProjection[0][0]; +} -- cgit v1.2.3