From a07d2024178106df99b82fe21a34402c5200e8f6 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 15 Apr 2023 00:21:32 +0100 Subject: Add the dynamicPoint shader for instancing Same as dynamicPoint, but the model matrix is a vertex input --- gfx/gl/shaders/dynamicPointInst.vs | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 gfx/gl/shaders/dynamicPointInst.vs (limited to 'gfx/gl/shaders') diff --git a/gfx/gl/shaders/dynamicPointInst.vs b/gfx/gl/shaders/dynamicPointInst.vs new file mode 100644 index 0000000..016153a --- /dev/null +++ b/gfx/gl/shaders/dynamicPointInst.vs @@ -0,0 +1,21 @@ +#version 330 core + +include(`meshIn.glsl') +layout(location = 6) in mat4 model; +include(`materialInterface.glsl') + +uniform mat4 viewProjection; + +void +main() +{ + vec4 worldPos = model * vec4(position, 1.0); + + FragPos = worldPos.xyz; + TexCoords = texCoord; + Normal = (model * vec4(normal, 0.0)).xyz; + Colour = colour; + Material = material; + + gl_Position = viewProjection * worldPos; +} -- cgit v1.2.3