From 0bf4ad9e4a9e1c97e92aa23a365405dfef89bd7c Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 17 Jan 2021 19:36:30 +0000 Subject: Big reshuffle Fixes code quality warnings now picked up. --- gfx/gl/shaders/basicShader.fs | 13 +++++++++++++ gfx/gl/shaders/basicShader.vs | 18 ++++++++++++++++++ 2 files changed, 31 insertions(+) create mode 100644 gfx/gl/shaders/basicShader.fs create mode 100644 gfx/gl/shaders/basicShader.vs (limited to 'gfx/gl/shaders') diff --git a/gfx/gl/shaders/basicShader.fs b/gfx/gl/shaders/basicShader.fs new file mode 100644 index 0000000..3aa974f --- /dev/null +++ b/gfx/gl/shaders/basicShader.fs @@ -0,0 +1,13 @@ +#version 120 + +varying vec2 texCoord0; +varying vec3 normal0; + +uniform sampler2D sampler; +uniform vec3 lightDirection; + +void main() +{ + gl_FragColor = texture2D(sampler, texCoord0) * + clamp(dot(-lightDirection, normal0), 0.0, 1.0); +} diff --git a/gfx/gl/shaders/basicShader.vs b/gfx/gl/shaders/basicShader.vs new file mode 100644 index 0000000..e673548 --- /dev/null +++ b/gfx/gl/shaders/basicShader.vs @@ -0,0 +1,18 @@ +#version 120 + +attribute vec3 position; +attribute vec2 texCoord; +attribute vec3 normal; + +varying vec2 texCoord0; +varying vec3 normal0; + +uniform mat4 MVP; +uniform mat4 Normal; + +void main() +{ + gl_Position = MVP * vec4(position, 1.0); + texCoord0 = texCoord; + normal0 = (Normal * vec4(normal, 0.0)).xyz; +} -- cgit v1.2.3