From 05757e49098c67e03ba09c385a58293a95e31564 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 15 Jan 2026 23:51:54 +0000 Subject: Pass shaders through glslangValidator Fixes the issues it picked up. --- gfx/gl/shaders/directionalLight.fs | 2 +- gfx/gl/shaders/materialCommon.glsl | 2 +- gfx/gl/shaders/materialInterface.glsl | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) (limited to 'gfx/gl/shaders') diff --git a/gfx/gl/shaders/directionalLight.fs b/gfx/gl/shaders/directionalLight.fs index cdf0389..7ee3452 100644 --- a/gfx/gl/shaders/directionalLight.fs +++ b/gfx/gl/shaders/directionalLight.fs @@ -48,7 +48,7 @@ isShaded(vec4 Position) return getShadow(positionInLightSpace, m, texelSize); } } - return 1; + return 1.0; } void diff --git a/gfx/gl/shaders/materialCommon.glsl b/gfx/gl/shaders/materialCommon.glsl index 3fe2237..4c2fbf8 100644 --- a/gfx/gl/shaders/materialCommon.glsl +++ b/gfx/gl/shaders/materialCommon.glsl @@ -13,7 +13,7 @@ map(uint mapmode, float value) discard; } } - return 0; + return 0.0; } vec2 diff --git a/gfx/gl/shaders/materialInterface.glsl b/gfx/gl/shaders/materialInterface.glsl index f2ca297..52eee80 100644 --- a/gfx/gl/shaders/materialInterface.glsl +++ b/gfx/gl/shaders/materialInterface.glsl @@ -1,6 +1,6 @@ include(`materialDetail.glsl') -define(INOUT, ifelse(TYPE, .fs, in, out)); +define(INOUT, ifelse(TYPE, .fs, in, out)) INOUT vec3 FragPos; INOUT vec2 TexCoords; -- cgit v1.2.3