From d8c0bee891a9bc30bebcd5682bdba4d5b21cfd5b Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 20 Feb 2021 01:01:42 +0000 Subject: Remove spare bits from shaders and tidy up --- gfx/gl/shaders/waterShader.vs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'gfx/gl/shaders/waterShader.vs') diff --git a/gfx/gl/shaders/waterShader.vs b/gfx/gl/shaders/waterShader.vs index 55a0fb8..2efff85 100644 --- a/gfx/gl/shaders/waterShader.vs +++ b/gfx/gl/shaders/waterShader.vs @@ -8,16 +8,15 @@ out vec2 texCoord0; out float depth; uniform mat4 viewProjection; -uniform mat4 model; uniform vec3 waves; void main() { vec3 wpos = vec3( position.x + cos(waves.x), - cos(waves.x + position.x + (position.z / 7)) * .3, - position.z + cos(waves.x * waves.z)); - gl_Position = viewProjection * model * vec4(wpos, 1.0); + cos(waves.x + position.x + (position.z / 8)) * .3, + position.z + cos(waves.x * waves.z / 2)); + gl_Position = viewProjection * vec4(wpos, 1.0); texCoord0 = texCoord; depth = position.y; } -- cgit v1.2.3