From 48ec3a869029bad34773516df193519a4fe9103a Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 15 Apr 2023 00:08:20 +0100 Subject: Rename lots of shader files Names and paths still not perfect, but better and the weird name missuse is gone --- gfx/gl/shaders/water.vs | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 gfx/gl/shaders/water.vs (limited to 'gfx/gl/shaders/water.vs') diff --git a/gfx/gl/shaders/water.vs b/gfx/gl/shaders/water.vs new file mode 100644 index 0000000..a21b49f --- /dev/null +++ b/gfx/gl/shaders/water.vs @@ -0,0 +1,20 @@ +#version 330 core + +include(`meshIn.glsl') +include(`materialInterface.glsl') + +uniform mat4 viewProjection; +uniform vec3 waves; + +void +main() +{ + vec4 wpos = vec4(position.x + cos(waves.x), position.y + cos(waves.x * waves.y / 2), + cos(waves.x + position.x + (position.y / 8)) * .3, 1.0); + + FragPos = vec3(wpos.xy, position.z); + TexCoords = texCoord; + Normal = normal; + + gl_Position = viewProjection * wpos; +} -- cgit v1.2.3