From cbc94ed8572cd4ea4e22ad5437b54eea055235d9 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 17 Dec 2023 12:14:35 +0000 Subject: Use 32bit integer texture for position render data --- gfx/gl/shaders/water.fs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'gfx/gl/shaders/water.fs') diff --git a/gfx/gl/shaders/water.fs b/gfx/gl/shaders/water.fs index 2ccc924..a0daa17 100644 --- a/gfx/gl/shaders/water.fs +++ b/gfx/gl/shaders/water.fs @@ -10,7 +10,7 @@ uniform vec3 waves; void main() { - gPosition = vec4(FragPos, 1); + gPosition = ivec4(FragPos, 1); gNormal = vec4(Normal, 1); gAlbedoSpec = texture(texture0, TexCoords); gAlbedoSpec.a *= clamp(-FragPos.z * .0007, .1, 1.0); -- cgit v1.2.3