From bc0958cc863083b4082161bf12456fdf28ab1c77 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 31 Jan 2026 02:51:16 +0000 Subject: Rename shader source in keeping with glsl expectations Swaps name/type of generated files to match class names and source files. --- gfx/gl/shaders/water.frag | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 gfx/gl/shaders/water.frag (limited to 'gfx/gl/shaders/water.frag') diff --git a/gfx/gl/shaders/water.frag b/gfx/gl/shaders/water.frag new file mode 100644 index 0000000..a09e754 --- /dev/null +++ b/gfx/gl/shaders/water.frag @@ -0,0 +1,16 @@ +#version 460 core + +in vec3 FragPos; +in vec2 TexCoords; +include(`materialOut.glsl') + +uniform sampler2D texture0; + +void +main() +{ + gPosition = ivec4(FragPos, 1); + gNormal = vec4(0, 0, 1, 1); + gAlbedoSpec = texture(texture0, TexCoords); + gAlbedoSpec.a *= clamp(-FragPos.z * .0007, .1, 1.0); +} -- cgit v1.2.3