From bc0958cc863083b4082161bf12456fdf28ab1c77 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 31 Jan 2026 02:51:16 +0000 Subject: Rename shader source in keeping with glsl expectations Swaps name/type of generated files to match class names and source files. --- gfx/gl/shaders/spotLight.vert | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 gfx/gl/shaders/spotLight.vert (limited to 'gfx/gl/shaders/spotLight.vert') diff --git a/gfx/gl/shaders/spotLight.vert b/gfx/gl/shaders/spotLight.vert new file mode 100644 index 0000000..36d2ee5 --- /dev/null +++ b/gfx/gl/shaders/spotLight.vert @@ -0,0 +1,30 @@ +#version 460 core + +layout(location = 0) in vec3 v_position; +layout(location = 1) in vec3 v_direction; +layout(location = 2) in vec3 v_colour; +layout(location = 3) in float v_kq; +layout(location = 4) in float v_arc; +layout(location = 5) in mat3 model; +layout(location = 8) in ivec3 modelPos; + +uniform ivec3 viewPoint; + +flat out ivec3 position; +flat out vec3 direction; +flat out float size; +flat out vec2 arc; // cos,tan (v_arc/2) +flat out vec3 colour; +flat out float kq; + +void +main() +{ + position = modelPos + ivec3(mat3(model) * v_position); + direction = normalize(mat3(model) * v_direction); + colour = v_colour; + kq = v_kq; + size = (8000 * sqrt(max(max(colour.r, colour.g), colour.b))) / sqrt(kq); + arc = vec2(cos(v_arc / 2), tan(v_arc / 2)); + gl_Position = vec4(position - viewPoint, 0); +} -- cgit v1.2.3