From 356e874050e5ad5af87b04a2bb01ce34a86640bb Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 13 Nov 2023 00:17:11 +0000 Subject: Send position and rotation matrix to GPU separately --- gfx/gl/shaders/spotLight.gs | 1 + 1 file changed, 1 insertion(+) (limited to 'gfx/gl/shaders/spotLight.gs') diff --git a/gfx/gl/shaders/spotLight.gs b/gfx/gl/shaders/spotLight.gs index ad65675..0529614 100644 --- a/gfx/gl/shaders/spotLight.gs +++ b/gfx/gl/shaders/spotLight.gs @@ -10,6 +10,7 @@ const vec3[] pyramid = vec3[]( // four-sided vec3(1, -1, 1) // Front-right ); uniform mat4 viewProjection; +uniform vec3 viewPoint; uniform float arc; in vec3 position[]; -- cgit v1.2.3 From 4e6f8db35ddc8fd3f310bb5616d257b5f9996d94 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 3 Dec 2023 12:37:46 +0000 Subject: Shader viewPoint now an integer --- gfx/gl/shaders/spotLight.gs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'gfx/gl/shaders/spotLight.gs') diff --git a/gfx/gl/shaders/spotLight.gs b/gfx/gl/shaders/spotLight.gs index 0529614..b58c169 100644 --- a/gfx/gl/shaders/spotLight.gs +++ b/gfx/gl/shaders/spotLight.gs @@ -10,7 +10,7 @@ const vec3[] pyramid = vec3[]( // four-sided vec3(1, -1, 1) // Front-right ); uniform mat4 viewProjection; -uniform vec3 viewPoint; +uniform ivec3 viewPoint; uniform float arc; in vec3 position[]; -- cgit v1.2.3