From 61d6b49d5a4c5f58a2922a19a360e078a0aeacba Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 10 Mar 2026 01:33:39 +0000 Subject: Switch to floating point, camera relative position buffer --- gfx/gl/shaders/spotLight.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'gfx/gl/shaders/spotLight.frag') diff --git a/gfx/gl/shaders/spotLight.frag b/gfx/gl/shaders/spotLight.frag index 1305dbd..0241e88 100644 --- a/gfx/gl/shaders/spotLight.frag +++ b/gfx/gl/shaders/spotLight.frag @@ -2,7 +2,7 @@ out vec3 FragColor; -layout(binding = 0) uniform isampler2D gPosition; +layout(binding = 0) uniform sampler2D gPosition; layout(binding = 1) uniform sampler2D gNormal; uniform ivec4 viewPort; flat in vec4 geo_centre; -- cgit v1.3