From bc0958cc863083b4082161bf12456fdf28ab1c77 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 31 Jan 2026 02:51:16 +0000 Subject: Rename shader source in keeping with glsl expectations Swaps name/type of generated files to match class names and source files. --- gfx/gl/shaders/shadowStencil.vert | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) create mode 100644 gfx/gl/shaders/shadowStencil.vert (limited to 'gfx/gl/shaders/shadowStencil.vert') diff --git a/gfx/gl/shaders/shadowStencil.vert b/gfx/gl/shaders/shadowStencil.vert new file mode 100644 index 0000000..e6286e6 --- /dev/null +++ b/gfx/gl/shaders/shadowStencil.vert @@ -0,0 +1,19 @@ +#version 460 core + +layout(binding = 1) uniform usampler2DRect materialData; + +include(`meshIn.glsl') +include(`materialDetail.glsl') +include(`getMaterialDetail.glsl') + +out vec3 FragPos; +out vec2 TexCoords; +flat out MaterialDetail Material; + +void +main() +{ + TexCoords = texCoord; + Material = getMaterialDetail(material); + FragPos = position; +} -- cgit v1.2.3