From 5126582accd4af607184946200f5a937ff8d6b69 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 10 Mar 2026 21:52:38 +0000 Subject: Replace hacky m4 shader preprocessing with proper glslang version --- gfx/gl/shaders/shadowStencil.vert | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'gfx/gl/shaders/shadowStencil.vert') diff --git a/gfx/gl/shaders/shadowStencil.vert b/gfx/gl/shaders/shadowStencil.vert index e6286e6..98e8434 100644 --- a/gfx/gl/shaders/shadowStencil.vert +++ b/gfx/gl/shaders/shadowStencil.vert @@ -1,10 +1,11 @@ #version 460 core +#extension GL_ARB_shading_language_include : enable layout(binding = 1) uniform usampler2DRect materialData; -include(`meshIn.glsl') -include(`materialDetail.glsl') -include(`getMaterialDetail.glsl') +#include "getMaterialDetail.glsl" +#include "materialDetail.glsl" +#include "meshIn.glsl" out vec3 FragPos; out vec2 TexCoords; -- cgit v1.3