From 553f738d55e1492f11ee7f150758963344ac79d4 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 24 Apr 2023 19:56:07 +0100 Subject: Point shaders (shadows) can all share the same implementation now in a single place They all just get `model` from a different place --- gfx/gl/shaders/shadowFixedPoint.vs | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'gfx/gl/shaders/shadowFixedPoint.vs') diff --git a/gfx/gl/shaders/shadowFixedPoint.vs b/gfx/gl/shaders/shadowFixedPoint.vs index c9fa19b..8921707 100644 --- a/gfx/gl/shaders/shadowFixedPoint.vs +++ b/gfx/gl/shaders/shadowFixedPoint.vs @@ -3,10 +3,6 @@ include(`meshIn.glsl') uniform mat4 viewProjection; +const mat4 model = mat4(1); -void -main() -{ - gl_Position = viewProjection * vec4(position, 1.0); - gl_Position.z = max(gl_Position.z, -1); -} +include(`commonShadowPoint.glsl') -- cgit v1.2.3