From bc0958cc863083b4082161bf12456fdf28ab1c77 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 31 Jan 2026 02:51:16 +0000 Subject: Rename shader source in keeping with glsl expectations Swaps name/type of generated files to match class names and source files. --- gfx/gl/shaders/shadowDynamicPointStencil.vert | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 gfx/gl/shaders/shadowDynamicPointStencil.vert (limited to 'gfx/gl/shaders/shadowDynamicPointStencil.vert') diff --git a/gfx/gl/shaders/shadowDynamicPointStencil.vert b/gfx/gl/shaders/shadowDynamicPointStencil.vert new file mode 100644 index 0000000..b750b3e --- /dev/null +++ b/gfx/gl/shaders/shadowDynamicPointStencil.vert @@ -0,0 +1,16 @@ +#version 460 core + +layout(location = 0) in ivec3 worldPos; +layout(location = 1) in float modelYaw; +uniform ivec3 viewPoint; +uniform vec3 centre; + +out float vmodelYaw; +out ivec3 vworldPos; + +void +main() +{ + vmodelYaw = modelYaw; + vworldPos = worldPos - viewPoint + ivec3(centre); +} -- cgit v1.2.3