From bc0958cc863083b4082161bf12456fdf28ab1c77 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 31 Jan 2026 02:51:16 +0000 Subject: Rename shader source in keeping with glsl expectations Swaps name/type of generated files to match class names and source files. --- gfx/gl/shaders/shadowDynamicPointStencil.frag | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 gfx/gl/shaders/shadowDynamicPointStencil.frag (limited to 'gfx/gl/shaders/shadowDynamicPointStencil.frag') diff --git a/gfx/gl/shaders/shadowDynamicPointStencil.frag b/gfx/gl/shaders/shadowDynamicPointStencil.frag new file mode 100644 index 0000000..d6b8a0e --- /dev/null +++ b/gfx/gl/shaders/shadowDynamicPointStencil.frag @@ -0,0 +1,15 @@ +#version 460 core + +layout(binding = 0) uniform sampler2DArray stencilDepth; +flat in vec3 scale; +in vec3 texCoord; + +void +main() +{ + float stDepth = texture(stencilDepth, texCoord).r; + if (stDepth >= 1) { + discard; + } + gl_FragDepth = gl_FragCoord.z + ((stDepth - 0.5) * scale.z); +} -- cgit v1.2.3