From bc0958cc863083b4082161bf12456fdf28ab1c77 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 31 Jan 2026 02:51:16 +0000 Subject: Rename shader source in keeping with glsl expectations Swaps name/type of generated files to match class names and source files. --- gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag (limited to 'gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag') diff --git a/gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag new file mode 100644 index 0000000..cad9d9d --- /dev/null +++ b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag @@ -0,0 +1,18 @@ +#version 460 core + +layout(binding = 3) uniform sampler2D textureAlbedo; + +include(`materialInterface.glsl') +include(`materialCommon.glsl') + +in vec2 texCoord; +flat in MaterialDetail material; + +void +main() +{ + if (getTextureColour(material, texCoord).a < 0.5) { + discard; + } + gl_FragDepth = gl_FragCoord.z; +} -- cgit v1.2.3