From 5126582accd4af607184946200f5a937ff8d6b69 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 10 Mar 2026 21:52:38 +0000 Subject: Replace hacky m4 shader preprocessing with proper glslang version --- gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag') diff --git a/gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag index 46a2c9c..e9d83d2 100644 --- a/gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag +++ b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag @@ -1,9 +1,10 @@ #version 460 core +#extension GL_ARB_shading_language_include : enable layout(binding = 3) uniform sampler2D textureAlbedo; -include(`materialDetail.glsl') -include(`materialCommon.glsl') +#include "materialCommon.glsl" +#include "materialDetail.glsl" in vec2 texCoord; flat in MaterialDetail material; -- cgit v1.3