From 892513f81ed68e05d4dedb99f51de5bc46cab6b2 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 28 Jan 2024 02:25:11 +0000 Subject: Geometry shader for single pass shadow maps 2D array texture, 4 levels, geometry shader outputs to each layer for a specific band, single scene rendering. Pending massive tidy up. --- gfx/gl/shaders/shadowDynamicPointInst.vs | 1 - 1 file changed, 1 deletion(-) (limited to 'gfx/gl/shaders/shadowDynamicPointInst.vs') diff --git a/gfx/gl/shaders/shadowDynamicPointInst.vs b/gfx/gl/shaders/shadowDynamicPointInst.vs index b0b80da..d0eb649 100644 --- a/gfx/gl/shaders/shadowDynamicPointInst.vs +++ b/gfx/gl/shaders/shadowDynamicPointInst.vs @@ -2,7 +2,6 @@ include(`meshIn.glsl') -uniform mat4 viewProjection; uniform ivec3 viewPoint; layout(location = 5) in mat3 model; layout(location = 8) in ivec3 modelPos; -- cgit v1.2.3