From 553f738d55e1492f11ee7f150758963344ac79d4 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 24 Apr 2023 19:56:07 +0100 Subject: Point shaders (shadows) can all share the same implementation now in a single place They all just get `model` from a different place --- gfx/gl/shaders/shadowDynamicPointInst.vs | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) (limited to 'gfx/gl/shaders/shadowDynamicPointInst.vs') diff --git a/gfx/gl/shaders/shadowDynamicPointInst.vs b/gfx/gl/shaders/shadowDynamicPointInst.vs index eb7313a..1bf74ef 100644 --- a/gfx/gl/shaders/shadowDynamicPointInst.vs +++ b/gfx/gl/shaders/shadowDynamicPointInst.vs @@ -1,13 +1,8 @@ #version 330 core include(`meshIn.glsl') -layout(location = 5) in mat4 model; uniform mat4 viewProjection; +layout(location = 5) in mat4 model; -void -main() -{ - gl_Position = viewProjection * model * vec4(position, 1.0); - gl_Position.z = max(gl_Position.z, -1); -} +include(`commonShadowPoint.glsl') -- cgit v1.2.3