From 8566e63b26f9e7ee809c03394743a0576c499378 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 13 Jan 2024 19:45:54 +0000 Subject: We only need 3x3 matrix for model rotation spec --- gfx/gl/shaders/shadowDynamicPoint.vs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'gfx/gl/shaders/shadowDynamicPoint.vs') diff --git a/gfx/gl/shaders/shadowDynamicPoint.vs b/gfx/gl/shaders/shadowDynamicPoint.vs index f21b3b6..bf0f0a1 100644 --- a/gfx/gl/shaders/shadowDynamicPoint.vs +++ b/gfx/gl/shaders/shadowDynamicPoint.vs @@ -4,7 +4,7 @@ include(`meshIn.glsl') uniform mat4 viewProjection; uniform ivec3 viewPoint; -uniform mat4 model; +uniform mat3 model; uniform ivec3 modelPos; include(`commonShadowPoint.glsl') -- cgit v1.2.3