From 8566e63b26f9e7ee809c03394743a0576c499378 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 13 Jan 2024 19:45:54 +0000 Subject: We only need 3x3 matrix for model rotation spec --- gfx/gl/shaders/pointLight.vs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'gfx/gl/shaders/pointLight.vs') diff --git a/gfx/gl/shaders/pointLight.vs b/gfx/gl/shaders/pointLight.vs index c538207..fbd031c 100644 --- a/gfx/gl/shaders/pointLight.vs +++ b/gfx/gl/shaders/pointLight.vs @@ -3,8 +3,8 @@ layout(location = 0) in vec3 v_position; layout(location = 1) in vec3 v_colour; layout(location = 2) in float v_kq; -layout(location = 3) in mat4 model; -layout(location = 7) in ivec3 modelPos; +layout(location = 3) in mat3 model; +layout(location = 6) in ivec3 modelPos; uniform ivec3 viewPoint; -- cgit v1.2.3