From eb2094a1641c333a6e6f953e3b37aa962937cd59 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 13 Jan 2024 10:05:44 +0000 Subject: Update point light shaders for instancing --- gfx/gl/shaders/pointLight.fs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'gfx/gl/shaders/pointLight.fs') diff --git a/gfx/gl/shaders/pointLight.fs b/gfx/gl/shaders/pointLight.fs index ba327b6..7531d3e 100644 --- a/gfx/gl/shaders/pointLight.fs +++ b/gfx/gl/shaders/pointLight.fs @@ -6,9 +6,9 @@ out vec3 FragColor; layout(binding = 0) uniform isampler2D gPosition; layout(binding = 1) uniform sampler2D gNormal; uniform ivec4 viewPort; -uniform vec3 colour; -uniform float kq; -in vec4 geo_centre; +flat in vec4 geo_centre; +flat in vec3 geo_colour; +flat in float geo_kq; void main() @@ -26,5 +26,5 @@ main() if (normalDot < 0) { discard; } - FragColor = (colour * normalDot) / (1 + (kq * pow(lightDist / 1000.0, 2))); + FragColor = (geo_colour * normalDot) / (1 + (geo_kq * pow(lightDist / 1000.0, 2))); } -- cgit v1.2.3