From bc0958cc863083b4082161bf12456fdf28ab1c77 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 31 Jan 2026 02:51:16 +0000 Subject: Rename shader source in keeping with glsl expectations Swaps name/type of generated files to match class names and source files. --- gfx/gl/shaders/networkStraight.geom | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 gfx/gl/shaders/networkStraight.geom (limited to 'gfx/gl/shaders/networkStraight.geom') diff --git a/gfx/gl/shaders/networkStraight.geom b/gfx/gl/shaders/networkStraight.geom new file mode 100644 index 0000000..6abcecb --- /dev/null +++ b/gfx/gl/shaders/networkStraight.geom @@ -0,0 +1,17 @@ +#version 460 core + +flat in ivec3 apos[]; +flat in ivec3 bpos[]; +flat in mat2 rot[]; +flat in float reps[]; +flat in float dist[]; + +layout(points) in; +layout(triangle_strip, max_vertices = 10) out; +include(`networkCommon.glsl') + +void +main() +{ + doSeg(dist[0], apos[0], bpos[0], 0.f, reps[0], rot[0], rot[0]); +} -- cgit v1.2.3