From 5126582accd4af607184946200f5a937ff8d6b69 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 10 Mar 2026 21:52:38 +0000 Subject: Replace hacky m4 shader preprocessing with proper glslang version --- gfx/gl/shaders/networkStraight.geom | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'gfx/gl/shaders/networkStraight.geom') diff --git a/gfx/gl/shaders/networkStraight.geom b/gfx/gl/shaders/networkStraight.geom index a0e57c8..0aa029a 100644 --- a/gfx/gl/shaders/networkStraight.geom +++ b/gfx/gl/shaders/networkStraight.geom @@ -1,4 +1,5 @@ #version 460 core +#extension GL_ARB_shading_language_include : enable layout(points) in; layout(triangle_strip, max_vertices = 10) out; @@ -8,7 +9,7 @@ flat in mat2 rot[]; flat in float reps[]; flat in float dist[]; -include(`networkCommon.glsl') +#include "networkCommon.glsl" void main() -- cgit v1.3