From 1d77f1ca38f88b79a39b418fe3dc7899887d186a Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 31 Jan 2026 12:02:06 +0000 Subject: Tidy networkCurve shaders Arrays for start/end position/angle, smaller centre position, dynamic segment count based on max error, calculate distance in tessellation evaluation, use start/end position directly to avoid rounding errors at joins. See https://schneide.blog/2025/05/21/calculating-the-number-of-segments-for-accurate-circle-rendering/ --- gfx/gl/shaders/networkCurve.tese | 31 +++++++++++++++++++++++-------- 1 file changed, 23 insertions(+), 8 deletions(-) (limited to 'gfx/gl/shaders/networkCurve.tese') diff --git a/gfx/gl/shaders/networkCurve.tese b/gfx/gl/shaders/networkCurve.tese index a02503c..82e6a13 100644 --- a/gfx/gl/shaders/networkCurve.tese +++ b/gfx/gl/shaders/networkCurve.tese @@ -1,17 +1,22 @@ #version 460 core + layout(isolines, equal_spacing, cw) in; -flat in ivec3 c_apos[]; -flat in ivec3 c_bpos[]; -flat in ivec3 c_cpos[]; +uniform ivec3 viewPoint; + +flat in ivec3 c_pos[][2]; +flat in ivec2 c_cpos[]; flat in float c_reps[]; -flat in float c_aangle[]; -flat in float c_bangle[]; +flat in float c_angles[][2]; flat in float c_radius[]; flat out ivec3 pos; flat out mat2 rot; flat out float tpos; +flat out float dist; + +const float startTolerance = 1. / 200.; +const float endTolerance = 1. - startTolerance; mat2 getRot(float angle) @@ -22,9 +27,19 @@ getRot(float angle) void main() { - float angle = mix(c_bangle[0], c_aangle[0], gl_TessCoord.x); - int height = int(mix(c_bpos[0].z, c_apos[0].z, gl_TessCoord.x)) - c_cpos[0].z; + const float angle = mix(c_angles[0][1], c_angles[0][0], gl_TessCoord.x); rot = getRot(angle); + if (gl_TessCoord.x < startTolerance) { + pos = c_pos[0][1]; + } + else if (gl_TessCoord.x > endTolerance) { + pos = c_pos[0][0]; + } + else { + const int height = int(mix(c_pos[0][1].z, c_pos[0][0].z, gl_TessCoord.x)); + pos = ivec3(c_cpos[0] + ivec2(rot * vec2(c_radius[0], 0)), height); + } + tpos = c_reps[0] * gl_TessCoord.x; - pos = c_cpos[0] + ivec3(rot * vec2(c_radius[0], 0), height); + dist = length(vec3(viewPoint - pos)); } -- cgit v1.2.3